Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ukma!gatech!emory!dtscp1!joel From: joel@dtscp1.UUCP (Joel Rives) Newsgroups: comp.sources.games.bugs Subject: Runtime error in Galatic Bloodshed Message-ID: <661@dtscp1.UUCP> Date: 4 May 89 14:43:16 GMT References: <753@ultb.UUCP> <597@kl-cs.UUCP> Reply-To: joel@dtscp1.UUCP (Joel Rives) Organization: Digital Transmission Systems (a subsidiary of DCA), Duluth, GA Lines: 10 Just to add to the list of bugs. I compiled GB on a sequent, which went well enough. However, the makeuniv program dies on its initial call to random() in the function float_rand. The problem seems to occur when the long value returned by random() is cast to a float. This is probably not a bug in GB so much as a bug in the sequent C compiler. It was late, though, when i tracked this one down. I didn't feel like digging any deeper. Joel