Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!lll-winken!uunet!tektronix!reed!odlin From: odlin@reed.UUCP (Iain Odlin) Newsgroups: comp.sources.games.bugs Subject: Re: GALACTIC BLOODSHED Message-ID: <12665@reed.UUCP> Date: 5 May 89 23:06:24 GMT References: <3887@tekred.CNA.TEK.COM> <1784@deimos.cis.ksu.edu> <4968@bunker.UUCP> <12607@reed.UUCP> <12663@reed.UUCP> Reply-To: odlin@reed.UUCP (Iain Odlin) Organization: Atreides' House of Exotic Architecture Lines: 34 In article <12663@reed.UUCP> smq@ssyx.ucsc.edu writes: >> -The game starts you out with zero population now. "Boy, what a growth >> vector!" > >well, gee. the sector it gives you as a starting point has the right >population; the population listed on the planet is updated every turn, and >when you first enroll it hasnt done a turn on that planet yet. This >corrects itself next turn. If this were the case, I wouldn't have posted the problem. It only corrects itself part of the time. Usually, when the fourth player joins, the poor game never figures out what his maxpopn is and dumps a core when it needs to use that variable as a divisor. >> -The help command now locks the game up some of the time with a "sh -c" > >I have no idea what this is doing. I just had my TERM variable set to vt100 while using a rainbow. It was my problem, not a problem with the game. >> BTW, the power command displays an inaccurate value for population. >> That, and there is no documentation for the power command. > > Come on, are Docs *REALLY* *THAT* important??? When they are the only way to figure out how to play the bloody game, YES; They are really that important. -- ----------------------------------Iain Odlin---------------------------------- Box 1014, Reed College, Portland OR, 97202 odlin@reed -or- {ogccse, tektronix}!reed!odlin "The Lord giveth, the Lord taketh away. Fickle, fickle Lord."