Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!mcvax!unido!ztivax!tumuc!lan!tensi From: tensi@lan.informatik.tu-muenchen.dbp.de (Thomas Tensi) Newsgroups: comp.sys.amiga Subject: Info on Ferrari Formula One File Structure Keywords: games, Ferrari Message-ID: <865@infovax.lan.informatik.tu-muenchen.dbp.de> Date: 2 May 89 09:37:52 GMT Reply-To: tensi@lan.informatik.tu-muenchen.dbp.de (Thomas Tensi) Organization: Inst. fuer Informatik, TU Muenchen, W. Germany Lines: 126 Hi, some time ago I asked if somebody knew the format of the files for the Ferrari Formula One game. Bernie Cosell (cosell@wilma.bbn.com) [thanks, Bernie] directed me to a survey by Mark Kyprianou (kyp@stsci.EDU) which was posted about a year ago. I tried to complete the information on the so-called "*.ses" files which describe the current standings in a season and the drivers' and cars' characteristics. Nevertheless I couldn't find out everything as I did't dive into the machine code but only checked it out by experimenting. I also couldn't get any hints on the track files structure. I guess the panorama view in the upper half of the game is run length encoded, but I keep on trying, because I want to change the courses (additional s-bends). Maybe some other guy can give hints on that. By the way: does the game run faster (e.g. in real time) on 68020 machines? Greetings from Germany, Thomas Tensi, Institut fuer Informatik, Technische Univ. Muenchen, Arcisstr. 21, 8000 Muenchen 2, West Germany | E-Mail: | tensi@lan.informatik.tu-muenchen.dbp.de (X.400) | tensi%lan.informatik.tu-muenchen.dbp.de@relay.cs.net (arpa/csnet) | tensi%lan.informatik.tu-muenchen.dbp.de@unido.uucp (uucp) | tensi%lan.informatik.tu-muenchen.dbp.de@ddoinf6.bitnet (bitnet) -- FERRARI FORMULA 1, "ses" file format -- <> indicates a nonterminal, "--" a comment, [] a footnote; -- obviously blanks in file act only as separators, number is not significant; 11 -- unknown 1 -- unknown formula -- ::= 1 | 2 | 3 -- formula driven -- number of next race (1=rio, 2=jerez ...) -- now (-1) lines of points the 8 drivers achieved in previous races -- points for first race . . . -- now 8 lines (driver entries) of the form --******************************************************************** --********************* drivers entries *********************** --******************************************************************** --| driver's number (0..99) --| driver's name (max. 9 letters) --| driver's country (max. 7 letters) --| colour of car's wheel caps and labels on body (0..7, see below) --| car's body colour (0..7, see below) --| colour of driver's entry in season overview (0..15, see below) --| driver's and car's ability [a] --| car's ability (???) [b] --| --| --| --|************************ --| colour codes used for (3 bit, dual playfield mode): --| --| 0=black, 1=blue, 2=yellow, 3=dark green, --| 4=gras green, 5=red, 6=asphalt grey, 7=white --| --| colour codes used for (4 bit screen, obviously not all colours --| used): --| --| 0=black, 1=dark grey, 2=black, 3=black, --| 4=light grey, 5=dark green, 6=dark red, 7=orange, --| 8=black, 9=light grey, 10=black, 11=black, --| 12=white, 13=light green, 14=yellow, 15=orange --+--------------------------------------------------------------------- start