Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!ucsd!sdcc6!sdcc10!cs163afu From: cs163afu@sdcc10.ucsd.EDU (Some call me...Tim) Newsgroups: comp.sys.atari.st Subject: Re: assemblers Message-ID: <99@sdcc10.ucsd.EDU> Date: 3 May 89 22:24:23 GMT References: <1837@blake.acs.washington.edu> <534@TSfR.UUCP> Reply-To: cs163afu@sdcc10.ucsd.edu.UUCP (Some call me...Tim) Organization: University of California, San Diego Lines: 22 In article <1837@blake.acs.washington.edu> bissiri@blake.acs.washington.edu (Moja Fritzah) writes: >Does anybody care to respond: WHat is your favourite assembler, and why? MadMac in the Atari Developer's kit, for one reason: Speed. I've seen MadMac assemble three files, link them, and run them from a hard disk in about three seconds. It's code isn't "optimized." What this means is that branches don't get cut to short branches. Therefore each branch you use takes up 4 bytes instead of two. EXCEPT, of course, if you include an extension (bra.s or bra.b), in which case the branch is forced to short. And if you really want it optimized--after you have it running, use the Alcyon assembler at that point. They are completely code compatible. ------------ Tim Mensch Internet: tmensch@ucsd.edu