Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cornell!biar!trebor From: trebor@biar.UUCP (Robert J Woodhead) Newsgroups: comp.sys.mac Subject: Re: PD Ray Tracers for Mac Message-ID: <523@biar.UUCP> Date: 3 May 89 02:57:11 GMT References: <4YHragy00W0-MAilU2@andrew.cmu.edu> <12625@reed.UUCP> Reply-To: trebor@biar.UUCP (Robert J Woodhead) Organization: Biar Games, Inc. Lines: 20 In article <12625@reed.UUCP> rbrewer@reed.UUCP (Robert S. Brewer) writes: >In article <4YHragy00W0-MAilU2@andrew.cmu.edu> kg19+@andrew.cmu.edu (Kurt A. Geisel) writes: >>I'm sure this must have been discussed before, but I am having trouble >>finding PD ray tracers for the Mac. Are there any? (Has DBW been > The short answer is yes. I currently have both DBW 1.0 and QRT 1.4 >running on the Mac II. The long answer is a little bit more complex... Just offhand, I'd be interested in a raytracer that lets me map some images onto a plane and then reflect them off geometric objects. What I'd like to do just for fun is hack it so that I can generate images of a plane that contains the Mandelbrot set and move some reflective balls over and around it, generating an animation like the infamous MandelZoom I did a few years ago. That was fun; after a month of evenings and over 100 billion floating point ops, there were scorch marks on top of the 68881, but it sure did look purty. -- Robert J Woodhead, Biar Games, Inc. !uunet!biar!trebor | trebor@biar.UUCP "The lamb will lie down with the lion, but the lamb won't get much sleep." -- Woody Allen.