Path: utzoo!utgpu!watmath!iuvax!purdue!decwrl! From: res12@snoopy.UMD.EDU (Matthew T. Russotto) Newsgroups: comp.sys.mac Subject: Re: Mac II and VGA (icky-poo, IBM stuff) Message-ID: <8905031407.AA16840@snoopy.UMD.EDU> Date: 3 May 89 14:07:21 GMT References: <1531@jhunix.HCF.JHU.EDU> <8264@chinet.chi.il.us> <492@biar.UUCP> <1783@ccnysci.UUCP> <7848@batcomputer.tn.cornell.edu> <2235@pur-phy> Organization: University of Maryland, College Park Lines: 25 In article <2235@pur-phy> sho@newton.physics.purdue.edu.UUCP (Sho Kuwamoto) writes: >In article <7848@batcomputer.tn.cornell.edu> chow@tcgould.tn.cornell.edu (Christopher Chow) writes: >>What I'd always wanted to know was why Apple didn't support a 3-bit mode on >>their video card. Why might one want a 3-bit graphics mode? Well, 3-bits >>would be suffcient to render the colors found in the [non color] quickdraw >>programs and it should be faster than 4-bit mode since there's less bits to >>move around. > >But if you have only 3 bits/pixel, a pixel can cross a byte boundary. >I suppose you could introduce padding, but that would be nasty as >well. > >-Sho I think a 3-bit mode would definitely be SLOWER than the 4 bit mode, for the reason you mention. Actually, 8-bit mode is FASTER than 4-bit mode, since Quickerdraw and/or system 6.0.x, because it is much quicker to move a byte at a time rather than a nybble.. -- DISCLAIMER: Not only does the University not share my opinions, they don't want me sharing my opinions. "This 'Pnews', what does it do?" Matthew T. Russotto res12@snoopy.umd.edu (this semester only)