Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!sharkey!mcf!teemc!mibte!jnj From: jnj@mibte.UUCP (Jim Jackson) Newsgroups: comp.sys.mac Subject: Re: SE/30s, Life, the Universe, and Everything Summary: No sound in games for SE/30 Message-ID: <2802@mibte.UUCP> Date: 8 May 89 11:46:16 GMT References: <3090@tank.uchicago.edu> <13380@dartvax.Dartmouth.EDU> Distribution: na Organization: Michigan Bell Telephone Company Lines: 26 In article <13380@dartvax.Dartmouth.EDU>, xerox@eleazar.dartmouth.edu (James Osborne) writes: > > > Since I live on a hard-wired AppleTalk campus, I immediately tried > NetTrek, which works (faster) BUT none of the sounds work! Being an audio- > oriented person (to tell you the truth, one of the reasons I sold my SE and > got an SE/30 was to hear that little chord at startup instead of the beep!), > the lack of sound bothered me alot. I have not tried SoundMaster, since > I haven't installed a 1 meg upgrade yet (I can't afford 5 and can't live with > 1). I really don't understand why the program would work, but without > the sounds. I can't test this with other games, since the only other sound > game I have is CQ... Although come to think of it, Falcon's sounds didn't > work either... I REALLY hope this is something that will be fixed... > We had the same problem with HARDBALL. The music starts as the first screen disolves, but there is NO sound throughout the rest of the game. Some one in our group talked with someone at apple and was told that some of the games used some internal fudging that is no longer supported but I'm sure the net would like a better explanation than this, and so would we. After all, this was a second-hand heresay explanation that was not understood. Does anyone know the facts? By the way, the sounds are available in the folder and can be played using SoundMaster, so the SE/30 IS capable of producing these sounds. Jim Jackson Ameritech Applied Technologies