Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!agate!helios.ee.lbl.gov!ucsd!cogsci!carrier From: carrier@cogsci.ucsd.EDU (Mark Carrier) Newsgroups: comp.sys.mac.programmer Subject: Offscreen pixmaps larger than screen Summary: How to draw into them? Message-ID: <740@cogsci.ucsd.EDU> Date: 3 May 89 01:05:22 GMT Reply-To: carrier@cogsci.UUCP (Mark Carrier) Followup-To: carrier@cogsci.UUCP (Mark Carrier) Organization: U.C. San Diego, Institute for Cognitive Science Lines: 15 I've created an offscreen pixmap that is taller than one screen. I can't figure out how to draw into the entire pixmap. When I try and fill the entire offscreen pixmap with a single color, the painting gets clipped to the upper screenful of the offscreen image. I know that the offscreen pixmap is created for the right size, but just can't draw into any point whose vertical coordinate is greater than 480 (Apple color monitor). I've followed almost exactly the code per TechNote 120 with modifications on the size of the offscreen pixmap. When I SetPort to my new graphics port, thePort^.portRect is a rectangle as large as the screen, not as large as my offscreen pixmap bounds! Is this normal? Any help or speculation would be appreciated. Mark Carrier