Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uflorida!ukma!rutgers!att!cbnews!cbema!las From: cbema!las@cbnews.ATT.COM (cbema!las) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: Sobokan Keywords: game, sobokan Message-ID: <6439@cbnews.ATT.COM> Date: 10 May 89 17:18:43 GMT References: <2320@mit-caf.MIT.EDU> Reply-To: cbema!las@cbnews.ATT.COM (Larry A. Shurr) Distribution: na Organization: AT&T Bell Laboratories, Columbus, OH (actually an AGS consultant) Lines: 27 In article <2320@mit-caf.MIT.EDU> gavin@mit-caf.UUCP (Gavin C. H. Zau) writes: >I read in the news that there is a game called "Sobokan"?? for >the pc. Can anyone please tell me where I can anonymous >ftp a copy of it. Thanks. I snarfed a copy of sokoban2 as it went by on comp.sources.games. The history of this implementation is sort of wierd since it was apparently copied (i.e., reimplemented) from a game originally seen on a PC to begin with. The original author (of the reimplementation) created a Unix-C-and-curses implementation which was later ported to the PC. Mike Ching takes credit for adding EGA support using Turbo C BGI. I have compiled it and the EGA version looks pretty neat. It's supposed to revert to a text-and-curses implementation if you do not have an EGA but I have yet to try this out. Perhaps I should submit to c.b.i.p? (I'm not clear on Rahul's attitude towards games - I was under the impression that he did not want to post them, but the recent revival of the raging controversy over unmoderated binaries groups reveals, if I understood correctly, that he simply relegates games to a lower priority.) regards, Larry -- Signed: Larry A. Shurr (att!cbnews!cbema!las) Clever signature, Wonderful wit, Outdo the others, Be a big hit! - Burma Shave (With apologies to the real thing. The above represents my views only.) (Please note my mailing address. Mail sent to me on cbnews doesn't make it.)