Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!hplabs!hp-pcd!hplsla!davidr From: davidr@hplsla.HP.COM (David M. Reed) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: Monochrome character reassign??? Message-ID: <470003@hplsla.HP.COM> Date: 15 May 89 18:19:16 GMT References: <2185@uwovax.uwo.ca> Organization: HP Lake Stevens, WA Lines: 14 I do not know if I will be talking about the same thing as you, but I hope this provides some insight. With a graphics adapter (not a text adapter) on the PC/AT DOS system, a program can create an alternate font for the high ASCII characters (128-255). These can then be addressed while is text mode simply as text characters, which makes display very quick and easy. I am finishing up a game where I have done this to create my game pieces. I found in testing that this would not work with a monochome adapter card (for technical reasons I have read about but do not recall). I did find that there are some CGA-emulators that can be used with the Hercules-type graphics adapter cards to allow use of these alternate fonts. (I use one called SIMCGA.) Though I am a bit limited in my graphics character representations, I did prefer this method (for speed and a couple of other reasons) of using graphics characters over a graphics screen (where I would need to worry about every pixel).