Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!bgsuvax!instone From: instone@bgsuvax.UUCP (Keith Instone) Newsgroups: comp.cog-eng Subject: Re: Tools for user interface RESEARCH Message-ID: <4140@bgsuvax.UUCP> Date: 17 May 89 14:16:37 GMT References: <6932@bunny.GTE.COM> Organization: Bowling Green State University B.G., Oh. Lines: 67 From article <6932@bunny.GTE.COM>, by rv01@GTE.COM (Robert Virzi): > In article <4128@bgsuvax.UUCP>, instone@bgsuvax.UUCP I wrote: >> I have been thinking about all the different ways people >> are _studying_ user interfaces now-a-days. >> >> 1.Lots of people are building user interface management systems (UIMSs) to >> make building interfaces easier. >> >> 2.Several companies are making prototype interfaces and testing them >> to see which specific style/lookNfeel is best for them. >> >> 3.Some people are doing laboratory experiments on both parts of the >> interface (menus vs icons, choice of color, ...) and on complete >> systems (direct manipulation vs commands vs menus, etc). >> > ... stuff deleted ... >> > I don't know if this is what Keith had in mind, but I would like > to bring up a 'new' methodology that seems to be a topic of invest- > igation now. > - - stuff deleted about hi-fidelity and lo-fidelity prototyping - - Actually, no, this was not what I had in mind. You are dealing with studying SPECIFIC interfaces (see #2 above) where I am more interested in studying interfaces IN GENERAL (#3). But there are parralells (oops, that should be parallels). How should you study user interfaces? Look at just pieces of it (icons, commands, menus), draw conclusions and then try to incorporate your findings into a complete interface. (Is this like lo-fidelity prototyping?) The problem is trying to use the tightly-controlled results from the laboratory in the (uncontrollable) real world. Sometimes the lab stuff is far removed from the actual computer. For example, some doctoral research studying icons started with paper and pencil experiments (SIGCHI Bulletin, Oct 86). This is fine, but the REAL research has to come from more real-world situations. Why did she start with paper and pencil? There aren't any tools to support this on computers. Or, build complete (but general) interfaces and test them. Afterall, you can never be sure how things fit together until you try them together. (Hi-fidelity?) Then you are studying real-world interfaces which should hopefully give usable results. The problem here is the lack of control: sometimes all you can say is "4 out of 5 subjects surveyed recommend sugarless interfaces for their patients who chew interfaces". Your conclusions are all sugar: no meat to the results. (Enough of the analogy already!) Research studying complete interfaces has thus far been confined to comparing existing packages (I think), like word processors, because there are no tools for building general interfaces. Protoyping will help here, but it different somehow. Well, in any case, I haven't been able to find any general tools to support research. I was looking for something to let me tightly control all the little pieces of the interface while maintaining the "big picture". So far, I have to assume a "NO" to my original question. If this is so, WHY? > So, get out your flamethrowers, I've got my asbestos suit ready. I am not real good at flaming, but I'll do as-best-os I can! UGH! (oooh, sounds like a new signature) Keith Instone "I am not real good at flaming, but I'll do as-best-os I can!" - me