Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!n8emr!uncle!oink!jep From: jep@oink.UUCP (James E. Prior) Newsgroups: comp.graphics Subject: Re: Ray Traced Bounding Spheres Message-ID: <23@oink.UUCP> Date: 16 May 89 13:54:07 GMT References: <17241@versatc.UUCP> <17249@versatc.UUCP> <8411@phoenix.Princeton.EDU> <12851@umn-cs.CS.UMN.EDU> Reply-To: jep@oink.UUCP (James E. Prior) Distribution: usa Organization: Random Prime Research Institute Columbus, Ohio Lines: 13 In article <12851@umn-cs.CS.UMN.EDU> ken@uf.msc.umn.edu (Kenneth Chin-Purcell) writes: ... >Since in general it takes 4 points to define a sphere, my >intuition leads me to think that the true general solution will >involve 4 bounding points. You are correct in that a general solution requires 4 points, but we aren't faced with a general problem. We are faced with a special one, one that needs the smallest sphere. The requirement of the smallest sphere is information itself. Enough so that one doesn't need 4 points to define the sphere. -- Jim Prior jep@oink osu-cis!n8emr!oink!jep N8KSM