Path: utzoo!attcan!uunet!mcvax!ukc!reading!cf-cm!csisles!green From: green@CompSci.Bristol.AC.UK (Stuart Green ) Newsgroups: comp.graphics Subject: Looking for Lighting Simulation packages Message-ID: <836@csisles.Bristol.AC.UK> Date: 17 May 89 12:24:46 GMT Reply-To: green@CompSci.Bristol.AC.UK () Organization: Dept of Computer Science, University of Bristol, UK. Lines: 23 I'm looking for references to any commercial systems for lighting simulation which use radiosity and/or ray tracing techniques to compute global illumination. I'm familiar with the work on radiosity at Cornell and other places, but is anyone producing systems which use these algorithms, or are they precluded by their computational complexity on currently available hardware ? If they are being used, then what applications are being targetted, and what hardware is suitable ? In particular, has anyone looked at performing radiosity computations on parallel processors ? Thanks in advance for any responses; I will summarise and post to the net if there is sufficient interest. Stuart. ---------------------------------------------------------------------------- Stuart Green (Postgraduate) | Department of Computer Science | JANET: green@uk.ac.bristol.cs University of Bristol | Queen's Building | UUCP: ...!ukc!csisles!green University Walk | Bristol. BS8 1TR | ARPA: green@cs.bristol.ac.uk ENGLAND. |