Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!ames!purdue!decwrl!sgi!sfisher@abingdon.SGI.COM From: sfisher@abingdon.SGI.COM (Scott Fisher) Newsgroups: comp.graphics Subject: Where _are_ my shades, anyway? [was: Re: Computer generated Porn?] Message-ID: <33234@sgi.SGI.COM> Date: 19 May 89 18:10:01 GMT References: <2272@pur-phy> Sender: daemon@sgi.SGI.COM Organization: Silicon Graphics, Inc., Mountain View, CA Lines: 74 In article <2272@pur-phy>, piner@pur-phy (Richard Piner) writes: > To change the topic a little.... > This is not to discuss the merits/demerits of porn. That belongs to > one of the soc... groups. But this topic got me to thinking. How > many folks remember "Fritz the Cat"? It was an animated X-rated > movie. Every year computer animation improves. How long will it > be before it is possible to make a blue movie without cameras or actors? > After all, the acting in most blue movies is so wooden, I'm sure > a computer could do it as well. Imagine a video box that said > "No actors" Take a look at "The Art of Computer Animation," at a video store near you (well, I found one near me). In the first segment, the behaviorally animated flock of birds and school of fish were described as "the first computer-generated extras" by the producer of the segment, Michael Wahrman. He has gone on to produce the first real-time animated talking head, demonstrated last year. > instead of "No actors under age 18." Does anyone > want to hazard a guess on how many years it will be before > technology reaches this point. (I'd guess 25 years, myself.) You haven't seen a collection of SIGGRAPH demos recently, have you? The issue is not technology. Right now, there are three basic problems with this level of computer animation: 1. The biggest problem is that it's very hard to realistically simulate human motion, simply because it's something that we all intuitively recognize when we see it. There have been some successful attempts: check Philippe Bergeron's "Tony de Peltrie" (the piano player) sometime. But animation of human beings--with weight, natural movements, and all the subtleties of realism--is still very hard to do. Note that it isn't really a technological issue either--it's an artistic one, primarily. This is why lamps, fish and birds, chrome dinosaurs etc. are such successful subjects for CGI animation: I've never seen a desk lamp jump on a ball and pop it, so when I see Lasseter's animation of that, it's got enough realism to satisfy me. (On the other hand, I have seen flocks of birds flying in formation, which is one reason why Craig Reynolds' behavioral animation is so impressive.) Oh, and by the way: realistic animation of human motion isn't limited to computer animation. It's common to all animation (cel, model, clay--Mr. Bill just isn't quite as graceful as Baryshnikov.) Doing it right isn't necessarily impossible, just very very hard. 2. Time, money, machines. Making a computer-animated film is time-consuming, even with the fastest boxes available (ahem). Having been involved (albeit a couple of years ago, and not with the people up in the organization line above) with the production of a short SIGGRAPH film, I can assure you that there is an awful lot of work for very talented people to do just to make it happen. Doing it right is barely possible today, but it would take a huge effort of very talented and expensive people, not to mention some not exactly cheap equipment. 3. The people who could do it--and I've mentioned 3 or 4 people out of the many who have the technical skill to do a realistic animated film--all have better things to do than make X-rated CGI film. > One thing I'm sure of, unless the human race changes a whole bunch, > there will come a day when computer generated picuters of sex > look like the real thing and they will be on the market. > Of course there are other applications for such advanced graphics, > med student training comes to mind right off the bat. Boy, the > future is going to be real interesting. The present isn't so bad either. Try to make it to Boston this August, you might see a few things that surprise you.