Path: utzoo!utgpu!watmath!iuvax!bsu-cs!cfchiesa From: cfchiesa@bsu-cs.bsu.edu (Christopher Chiesa) Newsgroups: comp.sys.amiga Subject: Re: 3d glasses (X-Specs) usage? Summary: Me too Message-ID: <7163@bsu-cs.bsu.edu> Date: 10 May 89 14:33:06 GMT References: <1993@hp-sdd.hp.com> <25195@ames.arc.nasa.gov> Organization: CS Dept, Ball St U, Muncie, IN, USA Lines: 38 In article <25195@ames.arc.nasa.gov>, bhine@pioneer.arc.nasa.gov (Butler Hine sst) writes: > I got the X-Specs package, intending to write a 3-D particle code viewer > using them. I was rudely surprised to read in the manual (inside the > box, naturally) that a developer's library was available for extra $. > In other words, without paying the extra $ you can basically look at the > sample pictures and play Space Spuds, but not much else. I expected > that for the cost of the package it would at least include some sample > code or a library to make the thing useful. A nice piece of hardware, > and the sample stuff really whets your appetite, but pretty > disappointing if you want to develop your own code. I really wish > companies would point out things like this on the outside of the > package. > > Butler Hine > bhine@pioneer.arc.nasa.gov The author of Space Spuds, John Schultz (hi John!) is on this Net, and in fact it was through talking to him here that I first became aware of the existence of X-Specs 3D it/themself/ves. I hope if he's reading this he'll put in some Official Commentary on this. Anyway, I felt the same way about wanting to develop my own X-Specs-compatible software, and was equally disappointed by the lack of information in the sup- plied documentation (heck, they don't even describe what all the controls are in Space Spuds, and that's SUPPLIED!), although I already knew that the code, library, etc. would NOT be there... John, if you're reading, please tell us what you can about this situation. Chris Chiesa a.k.a. Chris_F_Chiesa@cup.portal.com -- UUCP: !{iuvax,pur-ee,uunet}!bsu-cs!cfchiesa cfchiesa@bsu-cs.UUCP