Xref: utzoo comp.sys.amiga:33773 rec.games.misc:5194 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!husc6!ukma!rutgers!apple!motcsd!xdos!doug From: doug@xdos.UUCP (Doug Merritt) Newsgroups: comp.sys.amiga,rec.games.misc Subject: Re: Dungeon Master Maps Keywords: DM Amiga Message-ID: <288@xdos.UUCP> Date: 13 May 89 16:14:11 GMT References: <17487@mimsy.UUCP> Reply-To: doug@xdos.UUCP (Doug Merritt) Followup-To: comp.sys.amiga Organization: Hunter Systems, Mountain View CA (Silicon Valley) Lines: 26 In article <17487@mimsy.UUCP> kelso@mimsy.UUCP (Stephen Kelley) writes: >Do to popular demand I'm posting Amiga version (iff) maps for >Dungeon Master to rec.games.misc. I made two zuu files (lev 1-7) >Enjoy & thank the author - I believe his name is on the maps. If these are Chuck McManis' maps, then they are great! I've been (on and off) hooked on D&D-type computer adventure games for over a decade, and the thing I always hated the most was tedious map-making. The program knows where everything is, why should I have to use paper??? I suppose all these game authors think that the real thrill in our secret heart of hearts is cartography. WRONGO, parchment-breath! So when Chuck gave me his beautifully detailed maps, *that's* when I went out and bought Dungeon Master. Has made it fun to play. >I found a couple of "hidden" rooms to be missing - so "listen" >& use the "look through walls" spell when in doubt. Thanks, I'd forgotten about that. Doug -- Doug Merritt {pyramid,apple}!xdos!doug doug@xdos.com Member, Crusaders for a Better Tomorrow Professional Wildeyed Visionary "Of course, I'm no rocket scientist" -- Randell Jesup, Capt. Boinger Corps