Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!ucsd!rutgers!apple!amdahl!dwl10 From: dwl10@uts.amdahl.com (Dave Lowrey) Newsgroups: comp.sys.amiga Subject: Fast CPUs Keywords: 68020 games Message-ID: <3fhj02nI26Ew01@amdahl.uts.amdahl.com> Date: 14 May 89 13:41:13 GMT Organization: Amdahl Corporation, Houston TX Lines: 25 Help! My CPU is too fast! (Ain't life a bitch?) This is a note to all game software developers. Please consider the fact that some Amigas are running on 68010-20-30(?)s. If you depend on instruction loops for timing, then the games run much faster on these CPUs. An example is Space Harrier. I wondered why I did (fairly) well when I played it in the store, but couldn't get past the first level when I played it at home on my Amiga 2500. A simple boot in 68000 mode solved my problem. There are some games out there that are not affected by the speed of the CPU, Crystal Hammer for instance. So, I know that it is possible to do your timings by a CIA, raster interrupt, or whatever. So, the next time you are developing a game, please be considerate of us poor 2500 owners. :-) -- "What is another word | Dave Lowrey | [The opinions expressed MAY be for 'Thesaurus'?" | Amdahl Corp. | those of the author and are not | Houston, Texas | necessarily those of his Steven Wright | amdahl!dwl10 | employer] (`nuff said!)