Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!orstcs!jacobs.CS.ORST.EDU!bob From: bob@jacobs.CS.ORST.EDU (robert s. richardson) Newsgroups: comp.sys.amiga Subject: Re: Warning: New User Question Message-ID: <10650@orstcs.CS.ORST.EDU> Date: 16 May 89 07:34:46 GMT References: <1082@altos86.UUCP> Sender: usenet@orstcs.CS.ORST.EDU Reply-To: bob@jacobs.CS.ORST.EDU.UUCP (robert s. richardson) Organization: Oregon State University - CS - Corvallis Oregon Lines: 55 In article <1082@altos86.UUCP> clp@altos86.UUCP (Chuck L. Peterson) writes: >Okay, I finally found out how to turn on flicker -- by choosing >interlace in the preference window, then rebooting. Boy, do I get >flicker! Are these new Agnus chips supposed to fix this problem? >Is it me, or is there something inherently wrong with a product >requiring the purchace of an expensive 3rd party device (flicker fixer) >to give acceptible output? The technology is obviously there, >so what is the problem with the Amiga Hardware Dudes using it? > >Chuck L. Peterson > ...!sun!altos86!clp To understand the "problem" of interlace it is necessary to look at the history of the Amiga. The original chipset was designed with graphics applications in mind, but was optimized for rendering to NTSC video for such applications as videogames. NTSC video is interlaced. It is the very limitation business and CAD users point out in the Amiga (flicker) that makes it the popular machine suitable for video work without extensive modification. So you can look at it two ways: 1) Interlace flicker is what keeps the Amiga out of the business marketplace. (At least one of the reasons) or 2) NTSC compatibility is what brought the Amiga into business because of its usefulness in desktop presentations. And remember, the price of the FlickerFixer is less than that of a PC VGA card and less than that of many EGA cards. In the PC world buying a video card is a practical necessity, while it is just another option in the Amiga world, depending on your own preference and intended application. Question: Can someone fill me in on the layout of VGA? Does it use a blitter? I've seem some impressive graphics done of VGA, but the Amiga still seems to outstrip even a 386 in the area of real-time animation and sound capabilities. (Useful for presentation as well as games). What about the TARGA board, and how does one get that board to work in an Amiga 2000? And to Commodore 1.4 people: Is it conceivable to utilize the blitter as a math coprocessor with the proper code? Or is the 68000 faster in such areas? I know some simple binary operations could probably be implemented, but what about floating point? Thanks any and all. +---------------------------------------------------------------------+ | Bob Richardson (or, for you UNIX buffs: bob@jacobs.cs.orst.edu) | | 220 NW 21st, Corvallis, OR 97330 503-758-5018 "We Never Open" | +---------------------------------------------------------------------+ | PLEASE NOTE NEW NETWORK NAME ABOVE (was richarr@nikola). MAIL TO | | OLD ACCOUNT MAY NOT REACH ME. THANK YOU. | +---------------------------------------------------------------------+