Path: utzoo!attcan!uunet!ncrlnk!ncrcae!PEDEV!mcneely From: mcneely@PEDEV.Columbia.NCR.COM (Alan McNeely) Newsgroups: comp.sys.amiga Subject: Re: Dungeon Master Maps Keywords: DM Amiga Message-ID: <2515@PEDEV.Columbia.NCR.COM> Date: 16 May 89 16:44:21 GMT References: <17487@mimsy.UUCP> <288@xdos.UUCP> Reply-To: mcneely@PEDEV.Columbia.NCR.COM (Alan McNeely) Organization: NCR Corp., Engineering & Manufacturing - Columbia, SC Lines: 17 In article <288@xdos.UUCP> doug@xdos.UUCP (Doug Merritt) writes: > >If these are Chuck McManis' maps, then they are great! I've been >(on and off) hooked on D&D-type computer adventure games for over >a decade, and the thing I always hated the most was tedious map-making. >The program knows where everything is, why should I have to use paper??? > >I suppose all these game authors think that the real thrill in our >secret heart of hearts is cartography. WRONGO, parchment-breath! > There are many of us who think making the maps is a significant part of the fun. Indeed, one of my friends even says creating a map is his favorite part of the game. Game authors, I guess you're not too suprised that you can't please everybody anytime. Alan McNeely