Path: utzoo!attcan!uunet!husc6!bbn!apple!sun-barr!ames!elroy!gryphon!pnet02!shaulp From: shaulp@pnet02.cts.com (Shaul Peleg) Newsgroups: comp.sys.amiga.tech Subject: Storage in Assembly Message-ID: <15721@gryphon.COM> Date: 12 May 89 00:40:34 GMT Sender: news@gryphon.COM Organization: People-Net [pnet02], Redondo Beach, CA. Lines: 19 I am having a alittle trouble with this.. sinceI have never had this type of situation happen I do not know what to do: I am trying to write a simple 3d object editor in Assembler and I need to store tthe coordinates of the vertices, edges, faces and other things such as properties and whole objects. In C I know how to do this, but in assembler I can't usethe same arrays. I though about creating a eries of linked lists and then,when the time comes, writing them to an output file. If this is the way to go can someone tell me and shopw me how to get all the info from a list? If this is not the way to go, please show me the way to go Thanks alot, Shaul Peleg '3d rules' for the next few months(or years) UUCP: {ames!elroy, }!gryphon!pnet02!shaulp INET: shaulp@pnet02.cts.com