Path: utzoo!attcan!utgpu!watmath!julian!uwovax!7103_300 From: 7103_300@uwovax.uwo.ca (Eric Smith) Newsgroups: comp.sys.atari.st Subject: Re: Where is Omega? Message-ID: <2204@uwovax.uwo.ca> Date: 14 May 89 13:49:01 GMT References: <8905132120.AA00816@ucbvax.Berkeley.EDU> Lines: 22 Organisation: University of Western Ontario, Canada In article <8905132120.AA00816@ucbvax.Berkeley.EDU>, I0908@DKAFHS1.BITNET writes: > Has Omega already been ported to the Atari ST? > If so: Where is it? > If not: Who is working on that? > > Cornelius I ported Omega, but wasn't satisfied with the results. I found that the version I was porting (0.8, I think) was very buggy, and was very slow on the ST. The port itself was trivial using the GCC 1.34 and the curses package from terminator.cc.umich.edu. There are a lot of places in the code where it is assumed that sizeof(int) == sizeof(long) == 4 (despite some apparent attempts by the author to avoid this). Fixing these and compiling with the -mshort option of the GCC would probably speed the game up to a reasonable speed, but I'm not going to bother until a less buggy version is available. It does look like it will be a good game when fixed. -- Eric R. Smith email: Dept. of Mathematics 7103_300@uwovax.uwo.ca University of Western Ontario 7103_300@uwovax.bitnet London, Ont. Canada N6A 5B7 (a shared mailbox: put my name on ph: (519) 661-3638 the Subj: line, please!)