Xref: utzoo comp.sys.ibm.pc:28890 comp.sys.amiga:33892 Path: utzoo!attcan!uunet!cs.utexas.edu!sun-barr!rutgers!uwvax!tank!ncar!boulder!unicads!les From: les@unicads.UUCP (Les Milash) Newsgroups: comp.sys.ibm.pc,comp.sys.amiga Subject: Re: OS/2 vs AmigaDOS Message-ID: <448@unicads.UUCP> Date: 16 May 89 15:33:30 GMT References: <2948@rti.UUCP> <6876@cbmvax.UUCP> Reply-To: les@unicads.UUCP (Les Milash) Followup-To: comp.sys.ibm.pc Organization: Unicad Boulder, CO Lines: 17 In article <6876@cbmvax.UUCP> daveh@cbmvax.UUCP (Dave Haynie) writes: >Well, my 68030 Amiga with memory resident C Compilers was getting so >fast, I didn't have time to[...] >a beer without wasting any useful time. For the moment, I've solved this >problem by [...], which should last me until the 68040. if this is a widespread problem, i'm fairly sure i could whip up a "application decellerator" that'd fit between the 68xxx and its socket. it'd draw a wee bit of 5v, and it'd have a trim-pot to adjust the doodoo cycle, so you could make your machine arbitrarily slow. on most machines you can do this in software. in fact i've got some rays you could trace for me... i'm trying to animate a ray-traced grand-canyon fly-thru with kajya-style diffuse reflections. let's see, 4000000 polygons times 12800 rays times 16 for antialiasing times 30 frames a second times 60 seconds a minute... yeah that should do it. i'll mail you a few floppies and...