Xref: utzoo comp.sys.mac.programmer:6252 comp.sys.mac:31839 Path: utzoo!utgpu!utstat!jarvis.csri.toronto.edu!mailrus!iuvax!rutgers!apple!Apple.COM!lsr From: lsr@Apple.COM (Larry Rosenstein) Newsgroups: comp.sys.mac.programmer,comp.sys.mac Subject: Re: System 7.0 Q & A Message-ID: <1828@internal.Apple.COM> Date: 12 May 89 18:23:19 GMT Sender: usenet@Apple.COM Organization: Objects-R-Us, Apple Computer, Inc. Lines: 26 References:<30353@apple.Apple.COM> <4666@okstate.UUCP> <1787@internal.Apple.COM> <23868@shemp.CS.UCLA.EDU> In article <23868@shemp.CS.UCLA.EDU> lange@lanai.cs.ucla.edu (Trent Lange) writes: > Will bitmap fonts be the standard way for drawing "normal-size" fonts > (eg 9, 10, 12)? It seems to me that the mathematical calculations This issue is not so much the time to convert outlines to bitmaps (since that is very fast). It is a question of which mechanism ends up with the best results and how much time the font designer wants to spend adding font instructions. One of the people working on the outline fonts here was able to add instructions (hints) to get good looking 9 point screen fonts. But the time involved in getting the fonts to look good increases greatly as you deal with smaller point sizes. Font vendors might find it easier to distribute 9 point bitmap fonts than spend the time tuning their outline fonts. 10 and 12 point fonts are not as difficult to tune, but still may look better as bitmaps. Larry Rosenstein, Apple Computer, Inc. Object Specialist Internet: lsr@Apple.com UUCP: {nsc, sun}!apple!lsr AppleLink: Rosenstein1