Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!ingr!b11!myoung From: myoung@b11.ingr.com (Mark Young) Newsgroups: comp.windows.x Subject: Re: Dragon Message-ID: <5057@b11.ingr.com> Date: 10 May 89 13:57:18 GMT References: <8905031837.AA07741@hemuli.atk.vtt.fi> Organization: Intergraph Corp. Huntsville, AL Lines: 21 in article <8905031837.AA07741@hemuli.atk.vtt.fi>, tml@hemuli (Tor Lillqvist) says: > However, there is still something wrong. From reading the code, I > assume that the program should hilight selected tiles by calling > XFillPolygon with Xor_GC. I don't get any hilight... Also, I don't > get any numbers in the corners of the bam, dot or crak tiles. The > other texts are visible. We had the same problem. If I remember correctly (since I'm too busy to go chase this down) it had something to do with the GC named "Over_GC". I believe that the programmer made an assumption on the values of Whitepixel and Blackpixel when he set the gc function. I think that you can hack it by reversing the functions. I didn't spend the time to consider a more proper fix. > An then, the game seems too simple... I mean, more or less randomly > selecting tiles to remove with no strategy I ``win'' every time. I just thought I didn't understand the rules. and those that I did understand didn't seem to be enforced to harshly. ...m (myoung@ingr.com or uunet!ingr!myoung) young