Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!uwvax!dogie.macc.wisc.edu!indri!polyslo!csun!srhqla!kosman!kevin From: kevin@kosman.UUCP (Kevin O'Gorman) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: Minor bug in nethack 2.3e Message-ID: <779@kosman.UUCP> Date: 31 May 89 14:56:20 GMT References: <401@nbires.nbi.com> <2415@infocenter.UUCP> Reply-To: kevin@kosman.UUCP (Root) Distribution: na Organization: K.O.'s Manor - Vital Computer Systems, Oxnard, CA 93035 Lines: 28 In article <2415@infocenter.UUCP> mhoffman@infocenter.UUCP (Mike Hoffman) writes: >in article <401@nbires.nbi.com>, maa@nbires.nbi.com (Mark Armbrust) says: >> >> at offset 5487Eh (346,238 dec) in NETHACK.EXE, change 74h to EBh. ... >Well, is it 5487E, or 5497E? The original article never made it here. What was this supposed to fix? There are a couple of candidates I would really like to see fixed: all those random commas on the screen (seems to be related to monster motion out of sight of the adventurer), and running into all those nasty Xorn on level 2. The Xorn really get me -- they keep running me into a horde of Orcs. While I'm at it: a burning question: are those folks who claim a 50% win rate for real? I thought I was pretty good, but I'm content if I get 50% of my characters to the level where they can take on Orc hordes without worry: i.e. about 50% of my games get interesting. One in a few hundred is a win. There just seem to be too many random ways to die: impassable ghost levels, Xorn on level 2, lucky hits by the first monster of the game, system shocks, freshly created acid blobs blocking the only retreat, etc, etc. I think I could improve the score only a little by being fanatically careful and calculating, but that would take the fun out of it for me, since I'm more of a barbarian type myself. Anyone care to tell me what I'm missing?