Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!ucsd!ames!haven!uvaarpa!babbage!watt.acc.Virginia.EDU!pts From: pts@watt.acc.Virginia.EDU (Paul T. Shannon) Newsgroups: comp.graphics Subject: Pixar and bicubic Bezier patches Message-ID: <647@babbage.acc.virginia.edu> Date: 23 May 89 14:58:45 GMT Sender: acc@babbage.acc.virginia.edu Reply-To: pts@watt.acc.Virginia.EDU (Paul T. Shannon) Organization: Academic Computing Center, University of Va. Lines: 15 I'm a new Pixar user, new also to 3-d graphics. It seems that the Pixar likes to have solid models described by bicubic Bezier pathches (though there are other description techniques as well). From my reading, primarily in 'Computer Graphics: Systems and Concepts' by Salmon and Slater, it looks like the Bezier patch is a means for economically describing a surface, but that it is not a precise description. In the 2-d case, a Bezier curve only provides control points, and the resulting curve can be quite different. Is the same thing true of the 3-d control graph? My first project requires me to create very simple shapes, specifically a transparent sphere with opaque polygons and circles on the sphere's surface. Are bicubic bezier patches a good way to create surfaces and solids of precise shape and dimension?