Path: utzoo!utgpu!utstat!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!agate!shelby!polya!rokicki From: rokicki@polya.Stanford.EDU (Tomas G. Rokicki) Newsgroups: comp.graphics Subject: Re: Color Quantization (was Re: Discussion of Computer Pornography) Message-ID: <9445@polya.Stanford.EDU> Date: 24 May 89 21:08:47 GMT References: <4706@uoregon.uoregon.edu> <310@celit.UUCP> <8478@venera.isi.edu> Sender: Tomas G. Rokicki Organization: Stanford University Lines: 16 raveling@venera.isi.edu (Paul Raveling) writes: > Another technique that appears to work well is to weight > selection based on pixel intensity. . . . Wouldn't it make sense to do color selection in the HSV cone rather than in the RGB cube, since the `distances' in HSV are more relevant to perceived differences in color? This shouldn't introduce too much additional complexity (a map-to at the start and a map-from at the end, but with some knowledge of what `points' in the cone are permissible in the middle) but should yield better results. Please, someone tell me I don't know what I'm talking about if this is the case, but RMS error only makes sense if the error terms are comparable, and this is certainly not the case in the RGB cube. -tom