Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!att!mcdchg!ddsw1!corpane!sparks From: sparks@corpane.UUCP (John Sparks) Newsgroups: comp.graphics Subject: Max Headroom Keywords: How was he done? Message-ID: <688@corpane.UUCP> Date: 27 May 89 12:30:19 GMT Organization: Corpane Industries Inc., Louisville, KY Lines: 20 I know this is a bit away from the mainstream technical topics of this newsgroup, but please indulge me :-) I was wandering: How was Max Headroom animated? It looks an awful like computer animation, but I heard somewhere that he was created using standard animation techniques? Does anyone here know for sure which? If he was computer graphics, how did they do it? He had some incredible facial expressions, and very realistic shading. If he was created using normal animation, how did they make it look so computerized? Incredible shading. Is it possible using todays techniques to create a digital puppet that would perform as Max does? -- John Sparks | {rutgers|uunet}!ukma!corpane!sparks | D.I.S.K. 24hrs 1200bps [not for RHF] | sparks@corpane.UUCP | 502/968-5401 thru -5406 God made an idiot for practice, and then He made a school board. - Mark Twain