Path: utzoo!attcan!uunet!cs.utexas.edu!tut.cis.ohio-state.edu!purdue!decwrl!shelby!agate!saturn!ucscb.UCSC.EDU!odin From: odin@ucscb.UCSC.EDU (Jon Granrose) Newsgroups: comp.graphics Subject: Re: Max Headroom Summary: Amiga Keywords: How was he done? Message-ID: <7724@saturn.ucsc.edu> Date: 30 May 89 05:34:36 GMT References: <688@corpane.UUCP> Sender: usenet@saturn.ucsc.edu Reply-To: odin@ucscb.UCSC.EDU (Jon Granrose) Organization: University of California, Santa Cruz Lines: 24 In article <688@corpane.UUCP> sparks@corpane.UUCP (John Sparks) writes: > >I was wandering: How was Max Headroom animated? It looks an awful like computer >animation, but I heard somewhere that he was created using standard animation >techniques? All I know for sure about the animation techniques used for Max is that they used a Commodore Amiga. I was reading an article about how the Amiga was being used and Max Headroom was one of them. It also stated that although they did use an Amiga they would not show the author the technique. I guess they were afraid of people stealing it or something. My best guess would be shooting some frames of a person with expressions, etc. and then "computerizing" them and have a tweening program make the frames in between. Since the Amiga can handle video so well, this would not be too difficult to do but this is all speculation. Jon _____________________________________________________________________________ |Jon Granrose | ARPA: odin@ucscb.UCSC.EDU |CIS: 74036,3241| // Only | |Cowell College, UCSC | UUCP: ...!ucbvax!ucscc!ucscb!odin |\X/ Amiga!| |Santa Cruz, CA 95064 |Bitnet: odin%ucscb.ucsc.edu@cunyvm.bitnet ~~~~~~~~~~| |"A mind is a terrible thing"|"Remember, no matter where you go there you are"| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~