Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!hplabs!hpfcdc!stroyan From: stroyan@hpfcdc.HP.COM (Mike Stroyan) Newsgroups: comp.graphics Subject: Re: Max Headroom Message-ID: <5040009@hpfcdc.HP.COM> Date: 29 May 89 18:28:23 GMT References: <688@corpane.UUCP> Organization: HP Ft. Collins, Co. Lines: 24 > I know this is a bit away from the mainstream technical topics of this > newsgroup, but please indulge me :-) It's farther away than you think. > I was wondering: How was Max Headroom animated? It looks an awful like > computer animation, but I heard somewhere that he was created using > standard animation techniques? Max was Matt Frewer in blocky makeup and a plastic suit. They used a frame store to hold the image and produce the jerky updates and repeated sequences. > If he was created using normal animation, how did they make it look so > computerized? Incredible shading. Is it possible using todays > techniques to create a digital puppet that would perform as Max does? The shading was from makeup and lighting. It is possible to produce a similar computer generated effect. There was a real time "face puppet" demonstrated at the SIGGRAPH conference film and video show last August. Mike Stroyan, stroyan@hpfcla.hp.com