Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!ucsd!sdcsvax!celece!markley From: markley@celece.ucsd.edu (Mike Markley) Newsgroups: comp.graphics Subject: Re: Max Headroom Keywords: How was he done? Message-ID: <6534@sdcsvax.UCSD.Edu> Date: 30 May 89 20:37:47 GMT References: <688@corpane.UUCP> <7724@saturn.ucsc.edu> Sender: nobody@sdcsvax.UCSD.Edu Reply-To: markley@celece.UUCP (Mike Markley) Organization: UCSD Office of Academic Computing Lines: 16 >In article <688@corpane.UUCP> sparks@corpane.UUCP (John Sparks) writes: >> >>I was wandering: How was Max Headroom animated? It looks an awful like computer >>animation, but I heard somewhere that he was created using standard animation >>techniques? I believe that they actually used a finite element analysis program to generate Max Headroom. They digitized the image of the actor that played Edison Carter and then used a quantization routine to generate a geometric representation and then analyzed that information. Mike Markley University of California, San Diego markley@celece.ucsd.edu markley@kubrick.ucsd.edu