Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!ucbvax!agate!bionet!ames!sgi!thant@horus.sgi.com From: thant@horus.sgi.com (Thant Tessman) Newsgroups: comp.graphics Subject: Re: Max Headroom Summary: Mike the Talking Head Message-ID: <33976@sgi.SGI.COM> Date: 30 May 89 23:07:26 GMT References: <688@corpane.UUCP> <5040009@hpfcdc.HP.COM> <33944@sgi.SGI.COM> Sender: daemon@sgi.SGI.COM Organization: Silicon Graphics, Inc., Mountain View, CA Lines: 26 In article <33944@sgi.SGI.COM>, sfisher@abingdon.wpd.sgi.com (Scott Fisher) writes: > In article <5040009@hpfcdc.HP.COM>, stroyan@hpfcdc.HP.COM (Mike Stroyan) writes: > > > > It is possible to produce a similar computer generated effect. There > > was a real time "face puppet" demonstrated at the SIGGRAPH conference > > film and video show last August. > > That was very different. "Mike" (the animated head) was a wireframe > model that was animated in real time, with motion that closely > simulated human facial movements. At least one of the people involved > with that was Michael Wahrman, now of DeGraf/Wahrman Inc. > Mike the Talking Head wasn't wireframe. It was lit polygons manipulated in realtime by a puppeteer (Tray Something (he was also head puppeteer for the remake of 'The Blob')) on a Silicon Graphics 4D/80GT. The face was built from data obtained by scanning Mike Gribble's head with Cyberware Laboratory's 4020/PS Rapid 3D Digitizer. (Mike Gribble was the filmshow announcer.) I think the 3D Digitizer was the same one they used to build those heads in Star Trek IV. Mike the Talking Head was created by DeGraf/Wahrman Inc. with a little help from Tim Heidmann. thant@sgi.com