Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!purdue!bu-cs!dartvax!anselm!pfarrell From: pfarrell@anselm.UUCP (Gladiator) Newsgroups: comp.graphics Subject: Re: Max Headroom Keywords: How was he done? Message-ID: <269@anselm.UUCP> Date: 30 May 89 16:11:56 GMT References: <688@corpane.UUCP> Organization: St. Anselms College, Manchester, NH Lines: 21 In article <688@corpane.UUCP>, sparks@corpane.UUCP (John Sparks) writes: > I was wandering: How was Max Headroom animated? It looks an awful like computer > animation, but I heard somewhere that he was created using standard animation > techniques? > If he was created using normal animation, how did they make it look so > computerized? Incredible shading. Is it possible using todays techniques to > create a digital puppet that would perform as Max does? Well, if I am not mistaken, and I probably am, isn't max headroom a real actor. He did the parts and expressions and then they I believe load his images into a computer and filter and touch up with all this computer overlaying. Or something like that. Someone I am sure can be more specific but I believe it is a combination of human and computer imaging. -- Patrick Farrell @ St. Anselm's college, Goffstown N.H. 1-603-472-2378 dartvax!anselm!pfarrell "Laugh and the world ignores you. Crying doesn't help either."