Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!apple!versatc!arisia!sgi!shinobu!odin!rudedog!bam From: bam@rudedog.sgi.com (Brian McClendon) Newsgroups: comp.graphics Subject: Re: Max Headroom Keywords: How was he done? Message-ID: <120@odin.SGI.COM> Date: 30 May 89 17:59:25 GMT References: <688@corpane.UUCP> <7724@saturn.ucsc.edu> Sender: news@odin.SGI.COM Organization: Silicon Graphics, Inc., Mountain View, CA Lines: 23 In article <7724@saturn.ucsc.edu> odin@ucscb.UCSC.EDU (Jon Granrose) writes: >In article <688@corpane.UUCP> sparks@corpane.UUCP (John Sparks) writes: >> >>I was wandering: How was Max Headroom animated? It looks an awful like computer >>animation, but I heard somewhere that he was created using standard animation >>techniques? > >All I know for sure about the animation techniques used for Max is that they >used a Commodore Amiga. I was reading an article about how the Amiga was being >used and Max Headroom was one of them. It also stated that although they did [stuff deleted] I don't know much more, but I do know that the first season (and the pilot) used non-Amiga's (what were they??) and they decided to switch to Amiga's to save money. The second season's graphics were not quite as good but still reasonable. The network (23 :-) canceled it half way thru the second season. Ratings, they said... - brian -------------------------------------------------------------------------- Brian McClendon bam@rudedog.SGI.COM ...!uunet!sgi!rudedog!bam 415-335-1110 --------------------------------------------------------------------------