Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!apple!ames!sgi!ciemo@bananapc.wpd.sgi.com From: ciemo@bananapc.wpd.sgi.com (Dave Ciemiewicz) Newsgroups: comp.graphics Subject: Re: Max Headroom Summary: Cray shmay Keywords: How was he done? Message-ID: <34181@sgi.SGI.COM> Date: 1 Jun 89 02:25:10 GMT References: <688@corpane.UUCP> <7724@saturn.ucsc.edu> <540@corona.pb> Sender: daemon@sgi.SGI.COM Organization: Silicon Graphics, Inc., Mountain View, CA Lines: 22 In article <540@corona.pb>, db2@pbinfo.UUCP (Vorl. Informationssysteme) writes: > > Seriously: You can't do things like Max Headroom with anything smaller > than Pixar or Cray or such. But actually it wasn't done with computers... > > D. Aedal No, you don't need a Pixar or a Cray. See articles previously posted to this news group concerning Mike the Talking Head done at SIGGRAPH '88. Interactive Talking Heads for the meer price of a 4D/70GT (not including the cost of the digitizer and time required to write the software). Geez, people on comp.graphics seem to think you have to spend millions of dollars or reinvent graphics primitives to do interactive 3D graphics. It just ain't so. -- David M. Ciemiewicz Member of the Technical Staff WorkGroup Products Division Silicon Graphics, Inc.