Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!att!mcdchg!ddsw1!corpane!sparks From: sparks@corpane.UUCP (John Sparks) Newsgroups: comp.graphics Subject: Re: Max Headroom Summary: I knew it was too good to be true. Keywords: How was he done? Message-ID: <698@corpane.UUCP> Date: 31 May 89 18:18:16 GMT References: <688@corpane.UUCP> <666@flatline.UUCP> Reply-To: sparks@corpane.UUCP (John Sparks) Organization: Corpane Industries, Inc. Lines: 22 In article <666@flatline.UUCP> erict@flatline.UUCP (J. Eric Townsend) writes: "In article <688@corpane.UUCP" sparks@corpane.UUCP (John Sparks) writes: ""I was wandering: How was Max Headroom animated? "Basically, it's not "real" animation. Actor Matt Frewer (who also "plays "Edison Carter") puts on makeup and prosthesis, is filmed, and "they electronicly process his image. Whammo -- Max Headroom. Yep, thanx for all the email that told me the same thing. Max was just Frewer with a rubber mask, that was filmed. But at least they used image processing on the film to make it look computerized. Personally, I think they did an excellent job of imitating computer graphics. It fooled me. But it looked to good for what I knew was the state of the art. That's why I decided to show my ignorance and ask the net. I was also told of a real digitized head|puppet, so I guess we are getting to the point where Max could be realistically done with just computer graphics. -- John Sparks | {rutgers|uunet}!ukma!corpane!sparks | D.I.S.K. 24hrs 1200bps [not for RHF] | sparks@corpane.UUCP | 502/968-5401 thru -5406 Never call a man a fool; borrow from him.