Path: utzoo!attcan!uunet!mcvax!ukc!tcdcs!vax1!rwallace From: rwallace@vax1.tcd.ie Newsgroups: comp.sys.amiga Subject: Zork Zero Message-ID: <42462@vax1.tcd.ie> Date: 16 May 89 20:05:20 GMT References: <2134@iitmax.IIT.EDU> <5625@microsoft.UUCP> <917@mks.UUCP> <9616@watcgl.waterloo.edu> <925@mks.UUCP> Organization: Computer Laboratory, Trinity College Dublin Lines: 21 I got the Amiga version of Zork Zero recently. It's quite a nice game but there are a couple of problems. First the file requester for the save and restore options. These might be needed on lesser machines but the Amiga has multitasking. The whole point of this is that if you want to know what files are on the disk you just flick back to the Workbench screen and either open the disk window or type DIR in the CLI. The requesters are an irritating waste of time. OK this might be a matter of opinion but there's another thing that isn't. Some perfectly ordinary commands take shall we say an excessively long time to execute. For example go to the bend NE from the end of the drawbridge. Type INSTALL NW PASSAGE IN NW WALL. The program took 3 minutes 21 seconds to come back with the response that there was no NW passage in evidence. You might say the Infocom parser is very sophisticated but it's really nothing unusual by today's standards. If I'd typed in KILL THE STICK INSECT BY STEPPING ON IT WHILE SINGING "ALL YOU NEED IS LOVE" and had the parser understood it it might be another matter but _any_ command the Infocom parser understands should come back in less than a second on a machine as powerful as the Amiga. Nice game, pity about the system. "To summarize the summary of the summary: people are a problem" Russell Wallace, Trinity College, Dublin rwallace@vax1.tcd.ie