Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!decwrl!hplabs!hp-pcd!hplsla!tomb From: tomb@hplsla.HP.COM (Tom Bruhns) Newsgroups: comp.sys.amiga Subject: Re: Interlace Message-ID: <5160037@hplsla.HP.COM> Date: 22 May 89 15:40:19 GMT References: <1222@psueea.UUCP> Organization: HP Lake Stevens, WA Lines: 55 > papa@pollux.usc.edu (Marco Papa) writes: >>In article <15500001@ux1.cso.uiuc.edu> phil@ux1.cso.uiuc.edu writes: >>>Broadcast television does not suffer from flicker because the change from >>>one line (scanned in one cycle) to the next (scanned in the other cycle) >>>is very little. > >You must be joking! Get your facts, dude. Broadcast television suffers the >SAME flicker problems that the Amiga shows with images that have 1 scanline >tall horizontal lines. This is simply due to the NTSC standard. The flicker >on TV is very noticeable during the sports and weather reports. Images >that have a lot of color variations don't flicker (on either a broadcast >TV or the Amiga) because the eye "averages" the colors. Well, "dude", the last statement may indicate you need a bit of brushing up on facts yourself. If I build an image with "a lot of color variations" by making the first field of a frame entirely different in intensity (as well as hue and saturation) from the second field, I can about guarantee you will be able to see flicker in it on most standard NTSC tv's. The least flicker is on images that are (1) very similar from one field to the next (e.g., an image with no distinct lines but only gradual spatial changes -- like most program images that are broadcast, except as noted by previous posters. And it probably helps that the images are usually in motion.), and (2) dark. Furthermore, because NTSC also interlaces the color subcarrier with the horizontal (and therefore with the vertical) rates, pictures with highly saturated colors, when displayed on a monitor that doesn't try to play games with what it "thinks" should be luminance and what should be chrominance, will show a lot of _color_ flicker. This is particularly noticable on sharp vertical edges between saturated colors. There are perhaps some practical lessons in this for those who would like to keep down flicker on interlaced (computer) screens: -- Since an RGB monitor doesn't use NTSC color encoding, you don't have to worry about the last problem. Your eye may still perceive flicker, though, if one field has significantly more of one of your colors than the other(s). So chose a set of colors for the screen that are not too different in intensity. There's an obvious tradeoff here with legibility of (text) information. -- Keep the intensity low. This is easier to use if your room lighting is also fairly dim. If you can't control the room lighting, you can achieve the same effect with dark glasses, leaving the screen itself fairly bright. -- Use text fonts that put the same number of "on" pixels on each field (that is, on alternate lines). A test of this is to display a few lines of equal signs and/or minuses. The minuses should be two lines high, and the equal signs should have two rows blank between the turned-on rows (or for larger fonts, something equivalent). -- If all else fails, de-interlace the screen (e.g., FlickerFixer). Hope this is useful. > >-- Marco Papa 'Doc' Tom Bruhns tomb%hplsla@hplabs.hp.com