Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!tektronix!percival!baer From: baer@percival.UUCP (Ken Baer) Newsgroups: comp.sys.amiga Subject: DPIII + Director = Confusion Message-ID: <1507@percival.UUCP> Date: 23 May 89 17:09:40 GMT References: <3534@ihlpm.ATT.COM> Reply-To: baer@percival.UUCP (Ken Baer) Followup-To: comp.sys.amiga Organization: Animators Anonymous Productions Lines: 37 In article <3534@ihlpm.ATT.COM> jmdavis@ihlpm.ATT.COM (Davis) writes: > 1) The Director's ANIM command doesn't go backwards!!!! (Grrrr) ANIM doesn't play backwards. When DPIII and Play (DPIII's ANIM player) load an ANIM file, they convert it to something else (like ANIM XOR) that can play backwards. That's why the load times are longer than ShowANIM or Director. > 2) Last Frame problems. I realize that you must check ANIM's > end parameter BEFORE displaying the resultant frame, but > even then we end up on the first frame! I guess DPIII automatically saves the looping frame and assumes you are using -c looping. It should give you a choice, there are times when you won't want to loop. Also, Display (from Hash Enterprises) often loops fine without that extra frame, I don't know why ShowANIM is so clunky about it. You can use Animation:Editor to delete that extra frame. > 3) ANIM's abs and rel parameters aren't used. I guess DPIII > doesn't create that type of animation, but why not? Not too many people are supporting this yet. It's not a very natural way to deal with timing if you're used to a constant FPS, like film (24fps), or video (30fps). In those media, you don't change the speed of the projector to adjust your timing. >---------------------------------------------------------------------------- > I am just about fed up | Mike Davis > and I will only take it | ..!att!ihlpm!jmdavis > a few more times. | -- -Ken Baer. // Hash Enterprises: Choosy Toons Choose Hash. \X/ USENET - baer@percival.UUCP, PLINK - KEN BAER, BIX - kbaer, "while (AINTGOTNOSATISFACTION) { do stuff }" - RJ Mical