Path: utzoo!utgpu!attcan!uunet!cs.utexas.edu!tut.cis.ohio-state.edu!ucbvax!POSTGRES.BERKELEY.EDU!dillon From: dillon@POSTGRES.BERKELEY.EDU (Matt Dillon) Newsgroups: comp.sys.amiga Subject: Re: AmigaOS is real-time? Message-ID: <8905242302.AA21440@postgres.Berkeley.EDU> Date: 24 May 89 23:02:14 GMT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 25 :>To me, real-time means that each system call is guaranteed to complete :>within a *defined* amount of time (which should be small). : :The definition I use: : :Real-time: The ability to respond to REAL-world events, such as interrupts, : in bounded TIME. Heh! Just for the hell of it I'll give you all my definition. A Real-time OS is able to give a process CPU within the upper and lower bounds relative to an event where the bounds are specifiable by the process. An event can be anything from a hardware interrupt to a timer signal to another process's sending of a message, etc... Suddenly, the problem becomes more difficult, eh? :I still love my Amiga, though. Real-time is nice, but isn't essential :unless you're a missile tracking a jet fighter or a control circuit :in a nuclear reactor deciding whether or not to shut it down. Yes, exactly. A *real* real-time OS works by an entirely different set of rules. -Matt