Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!ucdavis!vega.ucdavis.edu!s110018 From: s110018@vega.ucdavis.edu (0000;0000010000;4000;250;216;s110) Newsgroups: comp.sys.amiga.tech Subject: Sprites Summary: how to get sprites from coplist Keywords: sprite,7-up,gelatin Message-ID: <4374@ucdavis.ucdavis.edu> Date: 22 May 89 18:46:39 GMT Sender: uucp@ucdavis.ucdavis.edu Reply-To: s110018@pollux.ucdavis.edu (Bruce Rogers) Distribution: comp.sys.amiga.tech Organization: University of California, Davis Lines: 19 Hi, I am currently trying to get control of all eight sprites for a video game I am writing. I have a custom copper list set up, which works fine, but when I try to use it to get sprites, I get maybe a flicker or two, but nothing really interesting. Also, the intuition pointer will not go away, which seems kind of strange, since every 1/60 of a second, I change the pointers to all the sprites. I suppose Intuition is just craftier than I am. I would appreciate it if someone could tell me a way to simultaneously kill off the intuition pointer and get the sprites to appear. I thought I followed the hardware manual very carefully, but I'm not so sure now. (I use the hardware manual since the RKM scares me :-) thanks in advance, -Bruce Rogers currently s110018@pollux.ucdavis.edu ^^ these pesky accounts change about once every two weeks (blecch!)