Path: utzoo!attcan!utgpu!utstat!jarvis.csri.toronto.edu!rutgers!apple!motcsd!xdos!doug From: doug@xdos.UUCP (Doug Merritt) Newsgroups: comp.sys.amiga.tech Subject: Re: Blitter Operation Message-ID: <328@xdos.UUCP> Date: 24 May 89 16:46:58 GMT References: <8905132203.AA27784@postgres.Berkeley.EDU> <17209@usc.edu> <6542@ardent.UUCP> <3854@sugar.hackercorp.com> Reply-To: doug@xdos.UUCP (Doug Merritt) Organization: Hunter Systems, Mountain View CA (Silicon Valley) Lines: 30 In article <3854@sugar.hackercorp.com> karl@sugar.hackercorp.com (Karl Lehenbauer) writes: >In article <6542@ardent.UUCP>, rap@rap.ardent.com (Rob Peck) writes: >> As I remember it, the blitter is quite capable of using EVERY cycle. >> It only takes a back seat if it senses that some other DMA is pending. The mode where the blitter takes *all* of the 68K cycles is the one called BLITTER_NASTY (I guess the first time around, all of us were waiting for someone else to say so). It is not the blitter's usual mode, simply because it *is* unfriendly. >Could this explain why my SMUS player "stutter-plays" anytime floppy >activity is going on, but not during hard disk activity? That the I know that some hard disk controllers/drivers use BLITTER_NASTY and others don't, depending on the manufacturer. I don't recall whether the floppy does (I can't seem to find my Hardware Reference manual), but I wouldn't think so because it seems like it would be slow enough not to need it. But I could be wrong. I suggest you try upping the SMUS task priority; that's pretty likely to fix the problem. Weren't you going to post this player? Doug -- Doug Merritt {pyramid,apple}!xdos!doug Member, Crusaders for a Better Tomorrow Professional Wildeyed Visionary "Welcome to Mars; now go home!" (Seen on a bumper sticker off Phobos)