Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!apple!ames!elroy!ucla-cs!michael From: michael@maui.cs.ucla.edu (michael gersten) Newsgroups: comp.sys.amiga.tech Subject: Re: Broken Sprite? Message-ID: <24258@shemp.CS.UCLA.EDU> Date: 25 May 89 21:34:29 GMT References: <2254@tahoe.unr.edu> <200@tardis.Tymnet.COM> Sender: news@CS.UCLA.EDU Reply-To: michael@cs.ucla.edu (michael gersten) Distribution: na Organization: UCLA Computer Science Department Lines: 12 In article <200@tardis.Tymnet.COM> jms@tardis.Tymnet.COM (Joe Smith) writes: > [talking about the screen being too far over causing sprite problems] > Warning: Sprites 6 and 7 have been disabled > [ OK ] [ CANCEL ] But does it really disable them? It seems that allocation likes to start at sprite 6 or 7 (not sure which) and work downwards; even cube masters, which onle uses one or two sprites, dies on an overscan screen (and according to the hardware manual, my screen position should only kill one sprite.) Michael