Path: utzoo!attcan!uunet!cs.utexas.edu!tut.cis.ohio-state.edu!ucbvax!obsolete.UUCP!nazgul From: nazgul@obsolete.UUCP (Kee Hinckley) Newsgroups: comp.sys.apple Subject: Re: Piracy Message-ID: <8905240432.AA10334@obsolete.UUCP> Date: 24 May 89 04:32:20 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 29 Ok, let's face it, Pirating is wrong, but some companies ask for it when they try to sell something like Gauntlet GS for $35. To me that is the same as Think about it. Media, duplication and packaging costs for a single floppy game, with some kind of mimimal documentation, probably run 5 to 10 dollars. That gives you 25 to 30 dollars with which to pay advertising , marketing, support, development and mailing costs. When you are all done you discover that unless you have a blockbuster program you are unlikely to be able to make money on anything under $50 in price *unless* you have a large number of different programs to sell at that price (in that case you find that a number of the costs can be shared across products). That's why a number of the game companies are actually just marketing companies, the game developers are individuals or other companies. So what do you do? You can't make a living for under $50, but you can't sell a game for more than $50. And no matter what you do, someone justifies pirating it and rips you off anyway. Home: obsolete!nazgul@bloom-beacon.mit.edu Work: nazgul@apollo.com BBS: obsolete!pro-angmar!nazgul@bloom-beacon.mit.edu or nazgul@pro-angmar.cts.com (somewhat slower though) 617/641-3722 (300/1200/2400) -------