Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!ukma!tut.cis.ohio-state.edu!unmvax!charon!ariel.unm.edu!csbrkaac From: csbrkaac@ariel.unm.edu (Lazlo Nibble) Newsgroups: comp.sys.apple Subject: Re: Piracy Message-ID: <5136@charon.unm.edu> Date: 25 May 89 09:38:52 GMT References: <8905230356.AA07964@crash.cts.com> <10205@claris.com> Sender: root@charon.unm.edu Reply-To: csbrkaac@ariel.unm.edu.UUCP (Lazlo Nibble) Organization: Studio Nibble -- London * New York * Paris * Munich Lines: 21 >> Ok, let's face it, Pirating is wrong, but some companies ask for it when they >> try to sell something like Gauntlet GS for $35. To me that is the same as >> saying "pirate me, pirate me, pirate me." Warz like Merlin 16+, Paintworks >> Gold, etc., are worth the cash (if you're a developer), but some stuff SHOULD >> be pirated in protest of trying to cheat the public out of their hard earned >> money. > > NO, NO, NO, NO!!! If you think something is too expensive, DON'T BUY IT! The problem is not that Gauntlet is too expensive, the problem is that Gauntlet is T-R-A-S-H. But there's no way for you to find out that it's trash until you've bought it, and there's no way for you to return it once you're found out it's trash, so you're out thirty-five bucks. I wish the worst on publishers who foist off this kind of garbage on the public -- getting pirated out of business is too good for 'em! At least with books you can flip through 'em in the store before you take them home. Every time you buy a chunk of software, though, you're rolling the ol' dice. Lazlo (csbrkaac@ariel.unm.edu) ------------------------------------------------------------------------------ "BRAAATT! Sorry, Hans...wrong answer!"