Path: utzoo!attcan!uunet!cs.utexas.edu!tut.cis.ohio-state.edu!ucbvax!pro-lep.cts.com!orcus From: orcus@pro-lep.cts.com (Brian Greenstone) Newsgroups: comp.sys.apple Subject: Re: Piracy Message-ID: <8905260816.AA09871@crash.cts.com> Date: 26 May 89 01:24:46 GMT Sender: daemon@ucbvax.BERKELEY.EDU Reply-To: pnet01!pro-nsfmat!pro-lep!orcus@nosc.mil Organization: The Internet Lines: 11 Network Comment: to #3896 by pnet01!crash!bloom-beacon.mit.edu!obsolete!nazgul WRONGO!!! Above it was stated that it costs ~$5-$10 to package a game and the rest of the $35 goes into advertising. The truth is (and Im in the business), that it costs about $2-3 tops to package, and advertising is not that much since not that many programs get advertised. Think about how many GS games you've seen ads for (Alien Mind, AppleWorks GS). The high prices of software is not to cover costs, but to cover TIME. You have to realize that it takes a long time to produce a software package, and the author and the publishers need to eat and have a place to sleep. Once a product is ready for market, the cost of distributing it (package, shipping, ads, etc) is tiny.