Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!decwrl!sgi!thant@horus.sgi.com From: thant@horus.sgi.com (Thant Tessman) Newsgroups: comp.sys.sgi Subject: Re: questions about drawing polygons Summary: half or third? Keywords: polygons Message-ID: <33321@sgi.SGI.COM> Date: 22 May 89 15:25:30 GMT References: <9753@watcgl.waterloo.edu> <33129@sgi.SGI.COM> <9803@watcgl.waterloo.edu> Sender: daemon@sgi.SGI.COM Distribution: comp Organization: Silicon Graphics, Inc., Mountain View, CA Lines: 21 In article <9803@watcgl.waterloo.edu>, jdchrist@watcgl.waterloo.edu (Dan Christensen) writes: > [stuff omitted throughout] > > In article <33129@sgi.SGI.COM> thant@horus.SGI.COM (Thant Tessman) writes: > > > > >> 2) I am trying to draw a large mesh of shaded triangles. The GT > >> Library has routines for drawing triangular meshes. These > >> routines look like they would speed up drawing significantly because > >> only one third of the lighting calculations need to be done and one > > ^^^^^ > >One half. In a single strip, each point is sent down once instead of twice > >(not including the end points). In a connected row of strips each point is > >sent down twice instead of four times. > > I think it is one third, for a long strip. To draw this using the You're right. I was thinking in comparison to quadrangles. thant@sgi.com