Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!oscsuna.osc.edu!pixelpump.osc.edu!stein From: stein@pixelpump.osc.edu (Rick 'Transputer' Stein) Newsgroups: comp.sys.transputer Subject: Re: Pixar & transputers? RenderMan on Transputers? Message-ID: <196@oscsuna.osc.edu> Date: 24 May 89 13:48:24 GMT References: <8905241244.AA24229@devvax.TN.CORNELL.EDU> Sender: news@oscsuna.osc.edu Reply-To: stein@pixelpump.UUCP (Rick 'Transputer' Stein) Organization: Ohio Supercomputer Center Lines: 30 Summary:If you want photorealism, go for it! Keywords:Renderman, transputers, Pixar Ray Tracing Engine In article <8905241244.AA24229@devvax.TN.CORNELL.EDU> K312240@AEARN.BITNET (Klaus Kusche) writes: > >Has anyone listening to this list any idea how active Pixar (the >company producing these wonderful computer graphics) is in the >transputer area??? > Sure, if you're up for unsubstantiated rumors. At one time, Pixar had a project brewing in their laboratory. It was a 64 Txxx ray-tracing engine which happened to implement the RenderMan standard. As I understand it, the frames for "Tin Toy," an animated short which was given an Academy Award (Oscar), was entirely computed on this engine. As far as I know, its still a laboratory system, and isn't planned on being commericalized. >Moreover, has anybody heard of (or even better: is anybody working >on) an implementation of Pixar's RenderMan rendering software on >transputers (in parallel of course!)? At one time, I considered implementing RenderMan on transputers for a project. However, since I was concerned with scientific visualization and not glossy photographs (e.g., photorealism), I opted instead for HOOPS from Ithaca Software. >Greetings Que pasa? >* Klaus Kusche -=- Richard M. Stein (aka Rick 'Transputer' Stein) Concurrent Software Specialist @ The Ohio Supercomputer Center Ghettoblaster vacuum cleaner architect and Trollius semi-guru Internet: stein@pixelpump.osc.edu