Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!att!cbnews!military From: allen%codon1.Berkeley.EDU@ucbvax.Berkeley.EDU (Edward Allen;345 Mulford;x2-9025) Newsgroups: sci.military Subject: Re: submarine warfare Message-ID: <7017@cbnews.ATT.COM> Date: 1 Jun 89 03:09:02 GMT References: <6770@cbnews.ATT.COM> Sender: military@cbnews.ATT.COM Organization: University of California, Berkeley Lines: 35 Approved: military@att.att.com From: allen%codon1.Berkeley.EDU@ucbvax.Berkeley.EDU (Edward Allen;345 Mulford;x2-9025) Regarding the report from a practice wargame in which the Nimitz took six torps and was claimed by the refs to only be impeded 20%, I don't know if the particular incident is true, but it fits with what I've read on Navy wargames. Specifically there was a recent article in one of the civilian wargame magazines about how people who design entertainment wargames have fared when going to work for the government on official "training" wargames. The impression they got was that whenever apparent realism conflicted with standard military dogma, oops, I should say doctrine, realism got short shrift. For example, it was a rule in any game designed for the Navy that U.S. CVNs are unsinkable, period. This rule is patently ridiculous, but the powers that be want it that way because they'd look bad if our carriers tended to get lost in their games. I expect such reasoning was at work in the case of the Nimitz ruling you cite. Another example was the Firefight game designed by SPI for the Army and public release. Many of the unrealistic features in that game are there specifically because the Army wants its planned responses to be simulated even when they conflict with reality. For one example, the designer did a terrain analysis of the area of Europe in which a lot of our Army would potentially be fighting and as a result put in a lot of brushy terrain on the map, which had the effect of cutting the length of lines of sight to typically 500 to 1000 meters over much of the area. The Army guys involved with development made him remove the brush because it would make ATGMs less useful, and part of the Army's intent was to show their doctrinal point of ATGMs dominating the battlefield when opposed by large columns of Soviet tanks. If this is how the military runs its exercises and simulations in general, its pretty scary. You're going to teach a lot of wrong and dangerous things if the whole point of the exercise becomes to reinforce preconceived ideas, and not work towards the truth wherever possible. Ed Allen (allen@enzyme.berkeley.edu)