Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!ucsd!sdcsvax!amos!hartung From: hartung@amos.ling.ucsd.edu (Jeff Hartung) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: Minor bug in nethack 2.3e Message-ID: <6561@sdcsvax.UCSD.Edu> Date: 2 Jun 89 05:35:32 GMT References: <401@nbires.nbi.com> <2415@infocenter.UUCP> <779@kosman.UUCP> Sender: nobody@sdcsvax.UCSD.Edu Reply-To: hartung@amos.UUCP (Jeff Hartung) Distribution: na Organization: Univ. of Calif., San Diego Lines: 26 In article <779@kosman.UUCP> kevin@kosman.UUCP (Root) writes: >There are a couple of candidates I would really like to see fixed: all those >random commas on the screen (seems to be related to monster motion out of >sight of the adventurer), and running into all those nasty Xorn on level 2. >The Xorn really get me -- they keep running me into a horde of Orcs. I'm not really sure about the Xorn on level 2 that occasionally shows up (although I'm pretty sure where in the code this problem might come from), but the random comma chars can be cleared up by changing the 39 value of the GRAPHICS option in 'nethack.cnf' to 32. >I think I could improve the score only a little by being fanatically careful >and calculating, but that would take the fun out of it for me, since I'm >more of a barbarian type myself. > >Anyone care to tell me what I'm missing? Although I have it on good authority that this "feature" will be gone from version 3.0 (whenever it comes out), you can greatly improve your score by using the #sacrifice command more (which raises your luck). Edible things with a food value over 500 will work for this. ANY food item (hint hint :-) --Jeff Hartung-- Disclaimer: My opinions only, etc., etc., BLAH! BLAH! BLAH!... ARPA - hartung@amos.ucsd.edu UUCP - ucsd!amos.ucsd.edu!hartung